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001: Drawing a Monster

Updated: Sep 10, 2018

Creating my monster was fun and frustrating, usually i would use Illustrator and have the ability to change, move, and do things in seconds. while using p5.js i felt that logic was the leader of the creative process. i had to be clear and understood. i couldn't regret and be more intuitive.

I had to sketch a lot in order to understand the logic of things that i wanted to draw.


The most complicated thing for me was to understand how to create the Arcs: the starting point, and the entire PI / HALF_PI / QUARTER_PI. It seemed like i understand it now better than not at all but its still not fluent.


My biggest problem was not working in a grid, that is definitely my comfort zone. I tend to design using Multiplications and logic, where all the items have a vary clear mathematical relations and proportions to one other. While drawing, I had to duplicate a lot of shapes and modify changes and calculate by myself. I want to learn how to create a set of rules or algorithms that will be more efficient in order to draw specific parts.


The lesson i learned is that i should start thinking through the steps of the project that i want to make, write / sketch / create the final idea and only than start write the code.


















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