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Reflected landscapes

  • Writer: Dana Elkis
    Dana Elkis
  • Dec 5, 2018
  • 1 min read

Updated: Sep 13, 2019


Final Physical Computing Project: Reflected Landscapes

Interactive Sound and Light Sequencer, heavily relies on a "gamefied" particle system.

we build our own collision engine and it was up to the user to figure out how to use it.



First Play test:




Moving to a bigger Led Matrix (240 matrix)

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Working on visuals:

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Writing p5 code for logic



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de-buggin in p5:

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Visualising in After effects:




Starting to think about the big Matrix (700 Leds)

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Plans:

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5v power supply is working!

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Testing different papers to diffuse the light

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Latest updates:

its working



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