Final Physical Computing Project: Reflected Landscapes
Interactive Sound and Light Sequencer, heavily relies on a "gamefied" particle system.
we build our own collision engine and it was up to the user to figure out how to use it.
First Play test:
Moving to a bigger Led Matrix (240 matrix)
Working on visuals:
Writing p5 code for logic
de-buggin in p5:
Visualising in After effects:
Starting to think about the big Matrix (700 Leds)
Plans:
5v power supply is working!
Testing different papers to diffuse the light
Latest updates:
its working
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