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Reflected landscapes

Updated: Sep 13, 2019


Final Physical Computing Project: Reflected Landscapes

Interactive Sound and Light Sequencer, heavily relies on a "gamefied" particle system.

we build our own collision engine and it was up to the user to figure out how to use it.



First Play test:




Moving to a bigger Led Matrix (240 matrix)







Working on visuals:






Writing p5 code for logic





de-buggin in p5:



Visualising in After effects:




Starting to think about the big Matrix (700 Leds)

Plans:






5v power supply is working!


Testing different papers to diffuse the light




Latest updates:

its working



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