Reflected landscapes

Updated: Sep 13, 2019

Final Physical Computing Project: Reflected Landscapes

Interactive Sound and Light Sequencer, heavily relies on a "gamefied" particle system.

we build our own collision engine and it was up to the user to figure out how to use it.

First Play test:

Moving to a bigger Led Matrix (240 matrix)

Working on visuals:

Writing p5 code for logic

de-buggin in p5:

Visualising in After effects:

Starting to think about the big Matrix (700 Leds)


5v power supply is working!

Testing different papers to diffuse the light

Latest updates:

its working

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