Reflected landscapes
- Dana Elkis
- Dec 5, 2018
- 1 min read
Updated: Sep 13, 2019
Final Physical Computing Project: Reflected Landscapes
Interactive Sound and Light Sequencer, heavily relies on a "gamefied" particle system.
we build our own collision engine and it was up to the user to figure out how to use it.
First Play test:
Moving to a bigger Led Matrix (240 matrix)


Working on visuals:


Writing p5 code for logic

de-buggin in p5:

Visualising in After effects:
Starting to think about the big Matrix (700 Leds)

Plans:





5v power supply is working!

Testing different papers to diffuse the light




Latest updates:
its working
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